Content API

Bloons, rounds & modes

New bloons, round edits and custom modes.

Bloons

mod.bloon("durable-red", base="Red", maxHealth=5)

Creates a new bloon using an existing visual. Editable: maxHealth, speed, radius, children, isCamo and supported native behaviours. Child references must exist and can't form cycles. New bloons appear in the Sandbox bloon list.

Rounds

Use mod.set to replace a round group with one that references your bloon, or mod.insert/mod.remove to change round group arrays. Event scripts can also queue spawns at runtime (spawn).

Modes

mod.mode("training", base="Medium", cash=2000, lives=300)
mod.all_modes(lives=500)
mod.set("/modes/Medium/cash", 1500)

New modes appear in the custom-mode selector below the ordinary modes. These changes work in ordinary local games, not just Sandbox; official events keep their own rules.

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