Content API

Upgrades

Editing individual upgrades, their prices, stats, projectiles and models.

tower.upgrade(0, 1, cost=150,
    stats={"range": 40},
    weapon={"rate": 0.5},
    projectile={"damage": 5, "pierce": 5, "display": mod.model("bolt")},
    model="robot-upgraded")

How upgrade edits apply

Replacing a projectile completely

bomb = mod.projectile("grenade", base_tower="BombShooter", damage=10)
tower.upgrade(0, 2, projectile=bomb)

A template copies the whole native projectile configuration, behaviours included, before your overrides. A plain dict keeps any behaviours you don't mention.

Secondary weapons and other attacks can be edited through explicit set/copy paths or per-tier tower.weapon/tower.projectile calls.

Limit

Fourth upgrade paths aren't supported: the engine and upgrade screen store exactly three paths.

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